

Each Arcane has three different elements, but these are different between each Arcane – for example, Super Stomp has Blast, Vacuum and Holy, while Summon has an imp, a tower sort of thing and a heavy demon unit.

Blast is a simple “throw a ball of elemental power at an enemy” ability, Summon will summon one of three types of ally to assist you, Aura creates an aura around you that affects enemies in different ways and Super Stomp does what the name suggests. There’s four Arcanes: Super Stomp, Summon, Aura and Blast. Speed is key, and if you climb up somewhere high (which is perfectly possible with the wall jumping available from the start) and dive off the top, you will soar like an eagle. It’s a bit tricky to get used to first, you need to get into the air and hold shift to fly, and flying upwards (or crashing or going too slow) will make you fall, but once you’ve got a couple of upgrades, you can go all over the place. And Super Sprinting uses WAY more stamina until it’s leveled up.

Super Sprinting just feels like it did in SR4 and honestly causes too much destruction – you might end up with high notoriety just by running down the street. Gat and Kinzie, with about as much chemistry as Oleg and Pierce from Saints Row 3 You need these because the vehicles in Gat Out of Hell are prone to exploding and a lot of cool things are quite high up. You also have Super Sprint and Flight, carried over from Saints Row 4, unlocked from the very start if the game. These are similar to the super powers in Saints Row 4, but are obtained super early on. In Gat out of Hell, you have three things to unlock and upgrade: your normal weapons and abilities and Arcanes, which are your super powers. Also because it’s kinda similar to that of Saints Row 4, but it’s worth looking at it separately. That’s because I felt it was worth its own article. You may have noticed that I left a lot of actual gameplay and stuff out of my Gat Out of Hell review.
